ABOUT ME
I’m Goran — a digital artist working across graphic design, manga, video game art, UX/UI, and animation. I don’t just create visuals, I challenge ideas, explore new directions, and push every medium I touch. My process is driven by an obsession with turning concepts into a form of art that feels unforgettable.
My goal isn’t simply to improve — my goal is becoming the best in the world. That ambition shapes how I practice, how I think, and how I show up every day.
When you hire me, you’re not just commissioning a piece of work — you’re adding to my journey to becoming the best in the world. Your project becomes part of that mission, and I’ll treat it with the same focus, care, and purpose I put into everything that defines who I am.
ABOUT MY WORK
Here you can find the main information about my work in any
of the fields I specialize.
ABOUT
I’m a graphic designer with 3+ years of experience, focused on transforming complex ideas into bold, refined design. Backed by experience in digital art, animation, and game design, I create visuals that communicate clearly, carry emotion, and strengthen brand identity. Every piece is crafted to be both strategic and captivating—designed to stand out and perform.
SOFTWARE
Adobe Illustrator
Adobe Photoshop
Adobe InDesign
Krita
EDUCATION
I completed my Graphic Design education at Brainster Graphic Design Academy, where I built a strong foundation from Branding & Identity to Motion Graphics and mastered the Adobe Creative Suite. The program included real client projects where each student delivered unique solutions under competitive standards. I graduated at the top of my class with maximum possible points across every project and was recognized as Student of the Month (June 2024).
EXPERIENCE
My graphic design experience has been built through a mix of freelance client work and real-world projects completed during my training. I’ve worked directly with clients from brief to delivery—defining goals, presenting concepts, applying feedback, and polishing the final output to a professional standard. These projects trained me to communicate clearly, work fast without losing quality, and deliver designs that solve real problems—not just look good.
ABOUT
As a concept artist, I bring ideas to life by designing characters, creatures, abilities, and worlds that feel believable and alive. My role is to translate imagination into visuals you can connect with—setting the mood, tone, and overall design direction for games, animation, media, or personal projects. We can explore multiple directions and refine every detail until it feels perfect.
SOFTWARE
Krita
Adobe Illustrator
Aseprite
CREATIVE DEVELOPMENT
I’m a self-taught concept artist with 5+ years of focused digital art practice. I’ve built my skills through constant study—analyzing artwork I admire, experimenting with different styles, and improving through daily iteration. Along the way I developed a strong grasp of fundamentals like color, composition, posing, and perspective, which I apply to character design, world-building, and concept development. Every project is a cycle of research, testing, and refinement—turning mistakes into upgrades until the result feels right.
EXPERIENCE
My concept art experience comes from 5+ years of freelance work with real clients, including game studios and private commissions. From early ideation to final polished designs, I’m used to working from detailed briefs or a simple conversation, iterating on feedback, and delivering concepts that support a project’s style, story, and production needs.
ABOUT
I’ve been creating manga and comic artwork for 5+ years, with a focus on strong character design, dynamic posing, expressive storytelling, and clean panel flow. From thumbnails and layouts—black & white or fully colored—to final inks and screentones, I aim for clarity and emotional impact on every page, whether it’s Japanese-style manga or Western-style comics.
SOFTWARE
Krita
Adobe Illustrator
Adobe InDesign
KNOWLEDGE AND ABILITY
I study manga fundamentals consistently—paneling, pacing,
gesture, and visual storytelling—blending classic influences
with modern style to keep pages readable, punchy, and
emotionally driven for one-shots, chapters, or promotional
key art.
I keep anatomy accurate by referencing naturally drawn
bodies for both characters and creatures, using either
royalty-free references or AI-assisted reference generation
(when approved). Depending on the scene, I use multiple
black-and-white rendering approaches—cross-hatching,
halftones, solid fills, or full-black silhouettes—to control
depth, mood, and impact.
I also created my own one-shot manga titled “A Person.”
Click here to read it.
EXPERIENCE
My manga experience comes from freelance work for clients, including manga-style portraits, original character design, panel illustrations, and storywriting support. These projects strengthened my ability to adapt to different styles, communicate clearly, and deliver finished work that reads well and hits the intended emotion.
ABOUT
I’m a self-taught pixel artist with 1–2 years of focused practice. I see pixel art as one of the most demanding—and most valuable—forms of digital art and animation, because precision isn’t optional: a single pixel can change the entire read of a shape, expression, or movement. I enjoy that challenge, using limited space and color to create clear silhouettes, strong mood, and animations that feel tight and intentional.
SOFTWARE
Krita
Aseprite
CREATIVE DEVELOPMENT
I’m a self-taught pixel artist, inspired by games that use
pixel art to build atmosphere, storytelling, and satisfying
motion with minimal resources. I’ve developed my skills
through study and hands-on experimentation—breaking down
sprites and animations I admire, testing techniques, and
iterating until each frame reads cleanly.
I can work with both limited palettes and full-color
palettes, depending on the style and technical goals of the
project. I create static pixel illustrations as well as
game-ready assets like sprites, tiles, UI elements, and
looping animations for characters, backgrounds, attacks and
effects.
EXPERIENCE
My pixel art experience so far comes from personal projects, where I’ve built sprites, environments, and animations to practice game-ready workflows. I’m open to collaborating on pixel art projects—creating characters, tilesets, UI, effects, or animation loops—and I’m ready to bring the same precision and iteration into a production setting.
ABOUT
I’m a 2D animator with 2+ years of focused practice, working primarily in frame-by-frame animation. I can animate in anime-inspired, cartoon, and semi-realistic styles—depending on the mood and direction of the project. Whether it’s educational/explainer animation, game animation, comic adaptation, animated advertisements, or action-heavy scenes like anime fights, my goal is always the same: clean timing, strong posing, and motion that feels expressive and intentional.
SOFTWARE
Krita
Adobe After Effects
YouCut Video
ANIMATION DEVELOPMENT
I’m a self-taught 2D animator, and I’ve built my skills through consistent daily practice, study, and repetition. I break down animations I admire—timing, spacing, posing, and impact—then recreate and refine those techniques through frame-by-frame exercises. Over time, I developed a workflow for planning scenes, establishing strong key poses, and polishing motion so it stays clean and expressive across anime, cartoon, and semi-realistic styles.
EXPERIENCE
For the past two years, most of my animation work has been created for a real 2D game studio, where I’ve animated magic attacks, VFX, and combat effects for gameplay. This has trained me to work within production constraints, stay consistent with an established style, and iterate quickly based on feedback—while keeping motion clean, readable, and impactful in-game. Alongside studio work, I also produce personal animation projects to experiment with new ideas, refine my frame-by-frame skills, and push my range across anime, cartoon, and semi-realistic styles.
ABOUT
I’m a UX/UI designer with 1 year of experience focused on creating interfaces that look clean, feel intuitive, and guide users naturally through a product. I design with both usability and visual clarity in mind—balancing layout, hierarchy, spacing, and interaction so the experience feels smooth and purposeful. I can work independently from concept to final UI, or collaborate within a team—communicating clearly and staying aligned with product goals throughout the process.
SOFTWARE
Figma
EDUCATION
I completed my UX/UI Design education at Brainster UX/UI Academy, where I built a strong foundation in user-centered design—from research and wireframing to high-fidelity UI and prototyping. The program included real client projects and hackathons, pushing each student to deliver unique solutions under competitive, real-world conditions. I graduated at the top of my class with maximum possible points across the entire program—100% flawless results on every assignment and project.
EXPERIENCE
My UX/UI experience comes from real client projects completed during Brainster UX/UI Academy. Working from briefs to final delivery, I collaborated on research, wireframes, UI design, and prototyping—iterating on feedback and delivering solutions that meet real-world expectations and deadlines. Whether working solo or in a team, I focus on clarity, usability, and on-time delivery—aligned with both user needs and business goals.